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Call Of Duty: Black Ops 2


Mendoza
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Patch released today for Xbox ahead of the DXP weekend that starts on Friday, and ahead of the DLC drop on Tuesday 16th.

 

Warning! The following content is NOT WORK SAFE. Click the Show button to reveal.

Feature Improvements

 


    • Added Prestige Level Calling Cards for each Prestige Level.
    • Players will now control the last Scorestreak called when calling in multiple remote controllable Scorestreaks.
    • Updated the League Lobbies to display Team Rank next to each Team Member’s name.
    • Added Suicide and Team Killed Penalties to the Game Rules/Spawn Settings Menu for Custom Games.
    • Added a feature to kick players if they suicide too often in a game.

     

 

 

Multiplayer Issues Addressed

 


    • Fixed an issue reported by the community where the Lodestar view remains on screen if the VTOL Warship is destroyed after being previously kicked from the VTOL due to friendly fire.
    • Updated Menus to combat exploits reported by the community.
    • Addressed a persistent Counter UAV issue that occurred during host migrations.
    • Fixed an issue reported by the community where the player was not earning any progress for the Chopper Hunter Field Specialist challenge.
    • Fixed an issue reported by the community where C4 was doing no damage to enemies if blown up the moment it attaches to a surface.
    • Addressed an issue reported by the community with activating Prestige on a weapon not removing attachments from that weapon in other class sets.
    • Prestige Master icon can now be seen as the ‘next Prestige’ when players reach the max Prestige Level.
    • Resolved an issue with the Orbital VSAT Scorestreak losing time during the host migration count down.
    • Resolved a collision issue on Grind which caused the player to become stuck on the vert ramp.
    • Fixed an issue where players were able to place a turret while under the big rig in Aftermath.
    • Addressed a couple issues with the Sentry Gun and AGR Scorestreak tablets remaining open when the player transitions to the Scorestreak while it is being destroyed.
    • The Attachments menu in the After Action Report now indicates the XP a player earns from leveling up a weapon.
    • Resolved an issue where players would lose control of Sentry Guns if they take control of it while it is being destroyed.
    • Fixed an issue with Turret and Guardian placement within certain objects in Aftermath.
    • Improved performance in Theater when a player Previews a Clip over and over again while their Clips in the Timeline Editor are maxed out.
    • Fixed an issue with the environment disappearing when dying and spectating the water in Carrier.
    • The music now plays for everyone during the Final Killcam.
    • Addressed an issue on PlayStation 3 where the Listen In toggle, while CODcasting, was listening to all whether it was toggled on or not.
    • Fixed an issue in Theater where the camera viewed under the map while watching players that had not spawned in.
    • Resolved an issue with the AGR icon only appearing on the mini-map when it was firing both the machine gun and rockets at the same time.
    • Resolved an issue with the Victory/Defeat screen not accurately displaying the amount of XP a player had earned in Objective based game modes on Combat Training.
    • Addressed multiple issues with reloading the War Machine Scorestreak.
    • Adjusted the Scoreboard columns when CODcasting Free For All to display points in the first column instead of player score.
    • Fixed an issue with the HUD pushing off the screen when CODcasting in Theater during a round transition.
    • Resolved an issue in Theater where Party Leaders could not render videos while players joined the lobby.
    • Addressed an issue with the Chat Notification not appearing on the in game screen for players who were speaking in Party Chat.
    • Fixed an animation issue for the Combat Knife when holding aim down sight and pressing the melee attack button.
    • Resolved an inconsistency in the Emblem Editor with the way emblems were being displayed between profiles.
    • Resolved an issue in the Player Channel where deleted screenshots and edited films were appearing as an error when viewed by another player.
    • Addressed an issue in the League Play slide menu where the Career Wins stat was not updating for previous seasons when the player had not yet been placed.
    • Fixed an issue with the Game Settings Update prompt getting cut off when choosing to update after the idle screen fade out.
    • Resolved an issue with the gondolas on Downhill continuing to move during a host migration.
    • Fixed an issue with the Emblems on Playercards viewed from the in-game Scoreboard showing corruption.
    • Addressed an issue in Search and Destroy where players would sometimes spawn into the next round with their secondary weapon.
    • Resolved an endless loading prompt to connect to Twitch when attempting to unlink and re-link accounts with no login information.
    • Fixed a Twitch/Twitter menu issue where some fields were still accessible while connecting to Twitch/Twitter.
    • Resolved a UI issue with rapidly using Like and Dislike on user generated content.
    • Fixed an issue with the equipped DLC reticle displaying the wrong preview reticle when going from a DLC reticle to any other reticle equipped on another weapon.
    • Addressed the Hellstorm Missile boost button prompt not updating correctly for some controller button layouts.
    • Addressed multiple menu layering issues.
    • Fixed an issue with the laser effect not appearing in game on a Laser Sight if the player spams the Switch Weapons button.
    • Addressed an issue with the mini-map overlapping the objective text when a CODcaster has the control panel open.
    • Resolved an issue with the Bacon and Dia De Muertos DLC camos not appearing on enemy weapons when the player is using a weapon that has the Millimeter Scanner attachment equipped.
    • Fix for League Season History and League Leaderboard UI errors.
    • Fixed an issue in CODtv paging logic where we were losing one item every time we page back from page 3 to 2.

     

 

 

Gameplay Balancing

 


    • Adjusted Hijacked engine room Hardpoint zone to extend to ladders.
    • Lightning Strike Radar will not reactivate after round change if it has been used in a previous round.
    • Global enemy spawn influencers adjusted.
    • Adjusted objective spawn influencers in Capture the Flag.

     

 

 

Zombies Issues Addressed

 


    • Fixed a UI Error that occurred on Turned.
    • Resolved various bugs around the Die Rise map.

     

 

Treyarch have also confirmed via Twitter that there will be no further weapons with future DLC for Black Ops 2. The Peackeeper was a complete one off.

 

@CallofDuty @Treyarch so no new gun? :'(

@IsRealityReal Alas, not for Uprising...that was a one/done deal for Revolution. ⋀jr

 

Finally, Nuketown 2025 has been released into all playlists.

 

Info from TmarTn:

 

y1VdSyN7N4M

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I'll be on once I get back in off work but nipping for a couple of pints first.

 

Managed to work my way over into the next Prestige last night so hopefully I can actually take advantage of double xp properly and get a lot of this prestige out of the way.

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It is ridiculous that Xbox get the map packs a month before the PS3.

 

I wouldn't be happy with that if I was a PS3 man.

 

Microsoft pay Activision a hell of a lot of money for the exclusivity.

 

Sony have a similar deal with EA/DICE for Battlefield, though the exclusivity window is only 1 week.

 

What annoys me more is these new micro transactions. I've bought 3 season passes*, but yet if I want a personalization pack, I need to spend more coin to get some camo or calling cards...

 

*1 on PS3, 2 on Xbox - 1 of which is for my brother's account.

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Nuketown in normal rotation. Fucking grim. Shittest spawn trapping map of them all.

 

Just backed out of the lobby I was in with TK, something like 7 and 9. 6 or 7 of the deaths immediately after respawn.

 

I'm backing out of any lobby that has it as a voting choice. I really don't get the appeal with it.

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Nuketown in normal rotation. Fucking grim. Shittest spawn trapping map of them all.

 

Just backed out of the lobby I was in with TK, something like 7 and 9. 6 or 7 of the deaths immediately after respawn.

 

I'm dreading it myself.

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Small session. A few good games, a few not so good. Lagged a bit toward the end of the session, but I decided enough was enough on Express when I stumbled upon a douchebag teammate. The kind that blocks you in a corner when you're reloading and won't let you out until you're both dead. He done it once, and that was enough for me.

 

I wish there was an option when reporting players to just say that, player xyz is a complete utter cunt.

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Sorry about that lads. Didn't think I'd make it on at all today. As I said, I was due to be at me folks all day, but was waiting for me old man to pick us up. I got the call right at the start of the game on Meltdown, so unfortunately that had to be my last game.

 

Not sure if I'll be home this evening or tomorrow morning, but I'll get on during Monday evening and perhaps Tuesday for a short while, after that, I'm not sure when I'll be on next. Head off to Spain on Wednesday morning, and until I get my place out there sorted and move all me shite, I'll not be on.

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There is little point in prestiging. I do it once but then I see no point in doing it again.

 

I couldn't get on all day yesterday, probably because it was double XP, so I went back to MW2 and I'm loving it... such a good game!

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