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AJBlaikie

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  1. Has anyone heard when they are meant to be doing the 2nd bit of DLC for this?
  2. Its actually cheaper on CD keys if you buy a £35 card and then buy it on the PSN store rather than buy the pass.
  3. It is only out on the 9th December. CD keys have a pass for about £30 so I am getting that to use.
  4. Death List 2014 1. Kirk Douglas 2. Pat Rice 3. Clive James 4. Bhumibol Adulyadej 5. Jimmy Hill 6. Ian Paisley 7. Murry Walker 8. Tito Vilanova (under 50) 9. Michael Schumacher (under 50) 10. Jack Osbourne (under 30) Ian Paisley dead replaced by Peter Sutcliffe Tito Vilanova dead replaced by Josst van der Westhuizen
  5. I am going buy that when I have had my tea.
  6. Thought I would leave this just here: Rockstar has confirmed that GTA: San Andreas is coming to Games on Demand and it will be replacing the Xbox Originals version. On its support page Rockstar stated that "GTA: San Andreas on the Xbox Marketplace will be available again for purchase beginning October 26th, 2014, through Games on Demand. This version features 720p resolution, enhanced draw distance, and Achievement support." It then posted the full list of Achievements for this enhanced port, though it noted that there are 11 secret Achievements being added. Unfortunately, the Xbox Originals version of San Andreas won't be compatible with this version and save data won't carry over. Rockstar clarified that "owners of the Xbox Originals version will still have access to the old version on their consoles and through their download history, with the option to purchase the new version to experience the added features on a new save file." ORIGINAL STORY 22/10/2014 1.46pm: Grand Theft Auto: San Andreas may soon be re-released for Xbox 360, a new set of Achievements suggests. Rockstar has yet to announce a new port for its aging PC, PlayStation 2 and Xbox open world, but the new awards list (published byXbox Achievements) suggests that it might have something in the works. Eagle-eyed fans have also spotted that the game's old Xbox Originals download has also now been pulled from sale. This month also marks the 10th anniversary of San Andreas' original release on 26th October 2004 - a milestone that Rockstar marked for GTA4 with a relaunch of that game on phones and tablets. San Andreas is already available for iPhone, iPad, plus Android devices and Windows Phones - could a Xbox 360 and/or PlayStation 3 port be next? The San Andreas location would also fit with the upcoming launch of Grand Theft Auto 5 on PlayStation 4 and Xbox One - expected at some point before the year's end.
  7. http://www.simplygames.com/ has already got it under £30 on PS4 and Xbox one. Might get this in a bit but going to use my nextor points to get me £15 off Shadow of Mordor.
  8. Not been on this thread since I posted my list. Might have to find some quality replacements to break away at the top.
  9. Release this on the PS4 and take my money: http://www.eurogamer.net/articles/2014-10-07-road-redemption-early-access-review There are basically two kinds of retro game revivals. One is when a publisher or developer dusts off an old IP with a fresh lick of paint, hoping nostalgia and more than a little blind hope will attract enough ageing fans to make the exercise worthwhile. The other is what is euphemistically called the "spiritual sequel". That's when a game is clearly derived from an existing game, but those making it don't have the rights to actually make that game. Usually, the game in question hasn't seen a real sequel in many years, its ownership either lost in a fog of publisher takeovers and mergers, or else it has simply fallen through the cracks because it's deemed to belong to a bygone age. The spiritual sequel is essentially a whimsical way of saying, "We're remaking this game even though we don't have the rights, but we've changed the name and are keeping our fingers crossed." So it is for Road Redemption, which openly invokes the spirit of EA's Road Rash series, which hasn't seen an official sequel since a forgettably average Game Boy Advance title in 2003. For those too young - or too uncool - to remember, Road Rash was very much a product of the 1990s. It was extreme, it was rad, it was even "to the max", and if it had a baseball cap you can be sure it would have been worn back to front. A motorbike racing game, it had one key selling point: you could smash the other racers in the face with a variety of melee weapons. That's also the key selling point of Road Redemption, but indie developer DarkSeas Games is adding lots of other stuff as well. The good news is that the core of the game - that ability to whizz along in an arcade-style race while clobbering other racers - provides a foolproof foundation. Even in this Early Access version, there's a lot of pleasure to be had from simply doing those two things. The handling doesn't even try to be realistic, and while there's a lot of polish still to be added, it's already a lot of fun to play. Layered on top of this reliable framework is a smattering of ideas of variable merit. First is the structure. The game is presented as a race across America, with each randomly assigned event taking you one step closer to the East Coast from your Californian desert starting point. The twist is that all your progress is lost as soon as you die. You can earn cash in each event and use that to buy perks and power-ups, but these too are lost should you suffer the ignominy of the Game Over screen. In other words, the longer you play, the further you'll progress, and the more power-ups you'll amass. You can earn health back, either by defeating other racers or buying food items between events, but one life is all you get. It's only after you die that you get to make permanent improvements to your racer, trading in whatever XP you earned in your run to unlock items on a skill tree. These persist regardless of your death and represent a slower but more dependable way to improve your chances. There's a catch here as well though: any XP unspent when you leave the upgrade screen is gone. There's a nice push and pull here, between the immediate old-fashioned gratification of each run at the cross-country challenge, and the long-term character improvement of a more modern title, and while it takes a little getting used to, the rhythm it creates is very compelling. Less successful are some of the other additions. Firearms, for example, are among the weapons you'll earn. In theory, it's a great idea. In practice, a horrendous manual camera, mapped to the left controller stick or the mouse, makes aiming while steering almost impossible. To make matters worse, the fire button is on the right shoulder bumper on a controller, right above the accelerator trigger, and there's currently no way to remap the buttons. The game's procedural generation is also problematic. Roads can twist and turn like a rollercoaster, often obscuring what lies ahead, and the game's menu of event types - also served up at random - swings between simple races and combat challenges to situations that are often grossly unfair. You may, for example, find that a level takes place during a tornado with cars dropping from the sky. These can land on you without warning or else send obstacles into your path. The game's dust and lighting effects are heavy-handed, so it's far too easy to crash, lose your health and all your progress because of a collision you literally couldn't avoid. Throughout, the physics is both a source of hilarity and frustration. Sometimes you'll drive through obstacles, sometimes they'll stop you dead and sometimes they'll send you hurtling for miles through the air. Collision detection isn't great, so attacking others can mean swinging wildly as other racers draw near and hoping one of your swipes finds its target before they do. In the aforementioned tornado levels, or just when you've attracted so much police attention through your GTA-style "wanted" gauge that you're mobbed on all sides, there's so much going on, and so many things crashing into each other, that you simply keep accelerating and hope for the best. Often the result is just delighted "did you see that?" laughter, but it's luck, not skill, that gets you through. Price and Availability Format: PC Price: £14.99 on Steam The developer says: "Road Redemption is currently a deep, satisfying 10-15 hour experience. It has received rave reviews from critics and has no known major bugs. It's on Early Access so the developer can get fan feedback for the final version and ports to other platforms." Even in the basic race events, it's hard to tell what's going on. There are always dozens of other bikes on the road but only some of them are actually in the race. There's a vagueness to victory, as you never feel like you've beaten a defined pack of racers, only that you've stayed ahead of an arbitrarily designated rival by the time you reach the finish line. There are a lot of problems, in other words, and the development team has a lot of balancing and polishing to do if Road Redemption is to become a genuinely satisfying and well-rounded successor to its inspiration. Yet for all of the scruffiness, rough edges and half-baked ideas, the game works brilliantly where it matters. Hopefully, DarkSea Games can retain that deliciously simple and addictive core, while ironing out the kinks in everything else.
  10. First Saturday I have not worked or been out on the piss since the last day of the last football season and had a plan to play on my playstation for most of my day on destiny and the playstation network is down for maintenance.
  11. Went to the bank the other day to change my Swiss francs back. The woman behind the counter sits there for a couple of minutes then goes to get one of her female colleagues. They then come back to the counter they are serving me on and look at the computer screen for a couple more minutes. The first one then serves me an apologise for my wait saying that they couldn't find the exchange rate for Sweden and it took two of them 5mins to work out it was Switzerland the money was from.
  12. This site is boss. It has the new Batman for £32 and Battlefield Hardline for £31 on the PS4 at the moment.
  13. http://frugalgaming.co.uk/shop/pre-order-football-manager-2015-pc-mac-19-95/ Football manager for under £20
  14. Currently £32.85 on PS4 and Xbox one on here. http://www.simplygames.com/
  15. It is from Tuesday you have to get 100 points. I will be on tomorrow night and have 10 QW missions to play to get legendary weapons if anyone wants to jump on to get some extra Legendary items.
  16. The reviews make it sound very interesting. Will be getting this when I have played some of the games I have that have not been played yet.
  17. They are just normal missions from the single player game that you can do on your own but enemies have been made harder.
  18. Playing the strikes is a good way to get better gear. You need to get the blue level 20 items as they can get you to level 24 but then you need better gear. The Queens Wrath might be best as that a high legendary reward rate at the end. Just had a go at the 1st raid and its not that they are hard they are different with puzzles in them while being attacked from all angles.
  19. My character is coming along quite good now. Got legendary armour on all my slots and a few legendary weapons and one exotic shotgun which is rubbish. The Queens Wrath event is good for legendary items and I have 10 to play if any one wants to join me?. I wanted the Exotic auto rifle from one of the shops but I am 5 strange coins down. Its is a bitch getting all the materials to level up the items. R.I.P loot cave. Bungie said they are sorting out the loot this week so you don't get a green item from a legendary item drop.
  20. The chances are that if you've hit Destiny's soft level cap then you are almost certainly hungry for engrams. The gear grind that makes up the endgame in Bungie's "shared world shooter" means that every time one of those glowing crystal prisms erupts from an enemy corpse, you make a beeline to it with ravenous haste. The trouble is that it can take ages to get hold of the more valuable blue variety and you're by no means guaranteed to get that sweet new leg armour you need when the drop finally comes. If you're looking for somewhere you can tip the odds more in your favour, though, then you might want to check out a particular spot in the Cosmodrome in Old Russia. Uncovered over the weekend (thanks Kotaku), this one cave in the Skywatch region of the map offers just the right circumstances to quickly acquire a whole lot of engrams - at least until Bungie wakes up and does something about it. "The magic cave" as it's become known can be found by heading through the factory where you first fought the famous wizard from the moon. Launch a Patrol mission in Old Russia and head in that direction: upon spawning, go diagonally ahead and left, under the bridge, across the dip and you should see the building on the far side of the valley that sprawls before you. Cross to it and then navigate the corridors at pace - if you're a decent level then you should be able to sprint and lift past all the Hive enemies. At the wizard's location, go up onto the raised area and then exit left through the room with the Fallen Captain. A few twists of the corridors beyond and you should be out in the open. Now go straight ahead towards the area where the Fallen and Hive are fighting each other. You won't need help finding the cave. It's located in the base of a small cliff that a dome-shaped building sits atop, but there will be other players camped around it to help you identify it. The trick to farming engrams here is to hang back just far enough not to impede the Hive enemy respawning behaviour. There are lumps of concrete in the snow directly opposite the cave entrance and you want to be three or four back from it (there's one that's shaped like a ramp that is a good yardstick), far enough away that you get a mixture of Acolytes and Thralls spawning inside it. Then just mow them down as they spawn inside the cave. Just train your sights on it and they will pop up on a timer. They are low level, so you should be able to slaughter them. Aaaand repeat. That's it. The cave will soon fill up with ammo drops and engrams. You may groan every time you see a green one, but remember that you will gain valuable weapon parts for dismantling anything you don't want. Before long, the process of repetition should yield plenty of blue as well. Nip in occasionally to hoover up and restock on ammo, but do be polite to other nearby farmers by not clogging up the cave spawns by doing your inventory management in its jaws.
  21. If you're already getting bored of scratching around the same playlists in Destiny, then Bungie has good news for you, because the game's next two public events are imminent. Combined Arms is a special Crucible playlist focusing on vehicular combat, set to run from today throughout the weekend. Heavy Ammo drops will be more regular here and rewards include Crucible Gear, Marks and Reputation. If you can't be bothered with the PVP Crucible, next Tuesday sees the start of The Queen's Wrath PVE content, which runs from 23rd September to 6th October, and will consist of a mixture of new bounties and "challenging mission modes". Rewards include Unique Legendary Gear and Unique Rare Gear hubba hubba. There's more to come in September, too, with a Salvage playlist set to go live at some point. "Dead Orbit covets rare artefacts" is the description, although we don't have dates yet. Then in October we're expecting another Crucible playlist called Iron Banner. "Champions are born in battle." And of course these events come hot on the heels of the Vault of Glass, Destiny's first Raid, going live a few days ago. As you may recall, Destiny clan Primeguard was the first to finish it in a time of 10 hours, 42 minutes and 3 seconds.
  22. Sorry here is the link to the clan: http://www.bungie.net/en/Clan/Detail/321944
  23. Created this clan if anyone wants to join. Just hit level 20 so just unlocked the all the other modes.
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