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Yeah, I pretty much exhausted all of Oblivion's quests, side-quests and dungeons, and I was invincible towards the end, with several delightful properties around the place, stacked full of lovely loot and enchanted flaming swords like "LavaSpite"

 

I dread to think how many hours I sank into it.

 

So I'll probably be divorced by the time I get through Skyrim

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I hope they sort out issues with levelling, economics and that sort of thing. It's a bit ridiculous later in the game when every bandit and marauder you meet is wearing expensive glass or Daedric armour and wielding ebony weapons. That stuff was really hard to get in Morrowind but it's everywhere in Oblivion. Too easy to make a fortune selling it all to stores.

 

Ditto with self-made potions. It's faintly ridiculous to buy a load of ingredients from a shopkeeper for 1 or 2 gold each, mix up potions on the spot, then sell them all to the same shopkeeper for 40gp. Not that there's anything to spend all that money on, of course, once you've bought your 6 or 7 houses.

 

Meanwhile beggars in the streets are bothering you for a single gold piece. Oh if only they knew all they need to do is nick a mortar and pestle, scavenge a few plants and make some shitty potions, they'd be millionaires!

 

Now I appreciate all this is a mere adjunct to the main issue of hitting things with swords and casting spells, but it damages the immersion factor for me.

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I hope they sort out issues with levelling, economics and that sort of thing. It's a bit ridiculous later in the game when every bandit and marauder you meet is wearing expensive glass or Daedric armour and wielding ebony weapons. That stuff was really hard to get in Morrowind but it's everywhere in Oblivion. Too easy to make a fortune selling it all to stores.

 

 

I did read a lot of nerds moaning about levelling, and certainly there were points were it seemed like I was getting my ass handed to me by fucking goblins.

 

Obviously after many, many hours, it didn't matter what they were wearing, because LavaSpite and my amazing array of spells reduced anything to so many atoms, but it did seem a bit odd.

 

And half the point of grinding is so that you can revisit that dungeon or bandit camp which caused you so much grief early in the game, and absolutely, positively kill every last motherfucker in it.

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By the end on Oblivion, I had five items with Chameleon enchantment. So whenever I went into a dungeon I could equip that shit and be totally invisible. Came in handy in some of the harder mines and such.

 

 

I did this, mainly to train my sneak skill up though, if you sneak everywhere with 100 chameleon you'll raise it pretty quickly. Using it all the time makes things too easy though.

 

Reminds me of that amulet on Morrowind which gave 80% chameleon, things got noticeably easier from that point on.

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I hope they sort out issues with levelling, economics and that sort of thing. It's a bit ridiculous later in the game when every bandit and marauder you meet is wearing expensive glass or Daedric armour and wielding ebony weapons. That stuff was really hard to get in Morrowind but it's everywhere in Oblivion. Too easy to make a fortune selling it all to stores.

 

Ditto with self-made potions. It's faintly ridiculous to buy a load of ingredients from a shopkeeper for 1 or 2 gold each, mix up potions on the spot, then sell them all to the same shopkeeper for 40gp. Not that there's anything to spend all that money on, of course, once you've bought your 6 or 7 houses.

 

Meanwhile beggars in the streets are bothering you for a single gold piece. Oh if only they knew all they need to do is nick a mortar and pestle, scavenge a few plants and make some shitty potions, they'd be millionaires!

 

Now I appreciate all this is a mere adjunct to the main issue of hitting things with swords and casting spells, but it damages the immersion factor for me.

 

 

I read on the site that as far as levelling is concerned, once you visit a dungeon or mine or barrow (new to this one) the level of the enemy within is permanently fixed for the remainder of the game. Should make things a little different.

 

There's also better interaction with the NPCs now; apparently they move around and stuff when talking to you rather than the whole game freezing when you speak to somebody. There's also more voices and characterisation in this one - rather than the twenty-odd "stock" voices and faces, there's something like 600.

 

There are also randomly generated missions, and no fixed character "type", so instead of choosing a thief or archer or warrior specialisation, you develop into whatever you want based on your interactions with the game. So there seems like there's more freedom in this one than previous Bethesda titles.

 

 

The more I write about this, the more excited I am getting. I have warned the missus that she may not see that much of me after the 11th of November. She didn't seem too bothered, actually.

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RPG's I've played have never been in as grand a scale as this game sounds, thats were the MMO comparison came in :p

 

Oblivion and Fallout is both games that allows hundreds of hours game play and both very very big maps. So Skyrim isn't that different to them in scale from what I've read.

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I'm really looking forward to it. With Oblivion and Morrowind which I played on the PC, i'd download that add-on which would stop wildlife and very minor critters leveling up with you. It was daft when you were high level, with good gear are those frigging pterodactyl-type things would gang up and give you a seriously good beating.

 

I'll get skyrim for the Xbox as there is no way my pc is going to play it.

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Oblivion and Fallout is both games that allows hundreds of hours game play and both very very big maps. So Skyrim isn't that different to them in scale from what I've read.

 

I believe that the map for Skyrim is around the same size as that of Oblivion, give or take a bit. However there are over twenty designers for the environment as opposed to the handful for previous games. So more variation, more places to explore. Ace!

 

There's three ten minute director's demos on the website that I thoroughly recommend to anybody looking forward to it.

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I had a saved game of about 150 hours for Oblivion. How does every choose their character traits on these games? I always end up going for the physically hardest traits and building them up. It's probably the most generic way of playing it but there's nothing better than smashing someone in the grid with a two handed claymore.

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